October3d55/M/LGUI/Source/LGUIEditor/Private/DetailCustomization/UIEffectTextAnimationCustom...

29 lines
1.0 KiB
C++

// Copyright 2019-Present LexLiu. All Rights Reserved.
#include "DetailCustomization/UIEffectTextAnimationCustomization.h"
#include "GeometryModifier/UIEffectTextAnimation.h"
#include "LGUIEditorUtils.h"
#include "LGUIEditorModule.h"
#include "DetailLayoutBuilder.h"
#include "DetailCategoryBuilder.h"
#define LOCTEXT_NAMESPACE "UIEffectTextAnimationCustomization"
TSharedRef<IDetailCustomization> FUIEffectTextAnimationCustomization::MakeInstance()
{
return MakeShareable(new FUIEffectTextAnimationCustomization);
}
void FUIEffectTextAnimationCustomization::CustomizeDetails(IDetailLayoutBuilder& DetailBuilder)
{
TArray<TWeakObjectPtr<UObject>> targetObjects;
DetailBuilder.GetObjectsBeingCustomized(targetObjects);
TargetScriptPtr = Cast<UUIEffectTextAnimation>(targetObjects[0].Get());
if (TargetScriptPtr == nullptr)
{
UE_LOG(LGUIEditor, Log, TEXT("Get TargetScript is null"));
return;
}
LGUIEditorUtils::ShowError_RequireComponent(&DetailBuilder, TargetScriptPtr.Get(), UUIText::StaticClass());
}
#undef LOCTEXT_NAMESPACE