45 lines
841 B
C#
45 lines
841 B
C#
// Copyright 2019-Present LexLiu. All Rights Reserved.
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using UnrealBuildTool;
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public class LGUIK2Nodes : ModuleRules
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{
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public LGUIK2Nodes(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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CppStandard = CppStandardVersion.Cpp20;
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"UnrealEd",
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"LGUI",
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"KismetWidgets",
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"BlueprintGraph",
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"KismetCompiler",
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"Kismet",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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}
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);
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}
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}
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