October3d55/M/LGUI/Source/LGUIK2Nodes/LGUIK2Nodes.Build.cs

45 lines
841 B
C#

// Copyright 2019-Present LexLiu. All Rights Reserved.
using UnrealBuildTool;
public class LGUIK2Nodes : ModuleRules
{
public LGUIK2Nodes(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
CppStandard = CppStandardVersion.Cpp20;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"UnrealEd",
"LGUI",
"KismetWidgets",
"BlueprintGraph",
"KismetCompiler",
"Kismet",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
}
);
}
}