40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
// Copyright (c) Samuel Kahn (samuel@kahncode.com). All Rights Reserved.
|
|
|
|
using System;
|
|
using System.IO;
|
|
using UnrealBuildTool;
|
|
|
|
public class BlobSerializationEditor : ModuleRules
|
|
{
|
|
public BlobSerializationEditor(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
Console.WriteLine("BlobSerializationEditor.Build.cs: {0} {1} {2} {3}", Target.Name, Target.Type.ToString(), Target.Configuration.ToString(), Target.Platform.ToString());
|
|
|
|
PrivatePCHHeaderFile = "Private/BlobSerializationEditorPCH.h";
|
|
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"BlobSerialization",
|
|
"Core",
|
|
"CoreUObject",
|
|
"Engine",
|
|
"Slate",
|
|
"SlateCore",
|
|
}
|
|
);
|
|
|
|
if (Target.Type == TargetRules.TargetType.Editor)
|
|
{
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"UnrealEd",
|
|
"BlueprintGraph",
|
|
"KismetCompiler",
|
|
}
|
|
);
|
|
}
|
|
}
|
|
}
|