October3d55/Matain/ViveOpenXR/Source/ViveOpenXREyeTracker/Public/IViveOpenXREyeTrackerModule.h

46 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include "IEyeTrackerModule.h"
/**
* The public interface to this module. In most cases, this interface is only public to sibling modules
* within this plugin.
*/
class IViveOpenXREyeTrackerModule : public IEyeTrackerModule
{
public:
/**
* Singleton-like access to this module's interface. This is just for convenience!
* Beware of calling this during the shutdown phase, though. Your module might have been
* unloaded already.
*
* @return Returns singleton instance, loading the module on demand if needed
*/
bool m_bEnableHTCEyeTracker = false;
static inline IViveOpenXREyeTrackerModule& Get()
{
return FModuleManager::LoadModuleChecked<IViveOpenXREyeTrackerModule>("ViveOpenXREyeTracker");
}
/**
* Checks to see if this module is loaded and ready. It is only valid to call Get() if
* IsAvailable() returns true.
*
* @return True if the module is loaded and ready to use
*/
static inline bool IsAvailable()
{
return FModuleManager::Get().IsModuleLoaded("ViveOpenXREyeTracker");
}
virtual FString GetModuleKeyName() const override
{
return TEXT("ViveOpenXREyeTracker");
};
};