October3d55/Matain/ViveOpenXR/Source/ViveOpenXREyeTracker/ViveOpenXREyeTracker.Build.cs

54 lines
1.7 KiB
C#

// Copyright HTC Corporation. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
namespace UnrealBuildTool.Rules
{
public class ViveOpenXREyeTracker : ModuleRules
{
public ViveOpenXREyeTracker(ReadOnlyTargetRules Target)
: base(Target)
{
PublicDependencyModuleNames.Add("EyeTracker");
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PrivatePCHHeaderFile = @"Private\OpenXRCommon.h";
var EngineDir = Path.GetFullPath(Target.RelativeEnginePath);
PrivateIncludePaths.AddRange(
new string[] {
"ViveOpenXREyeTracker/Private/External",
EngineDir + "/Source/ThirdParty/OpenXR/include",
EngineDir + "/Plugins/Runtime/OpenXR/Source/OpenXRHMD/Private",
EngineDir + "/Plugins/Runtime/OpenXR/Source/OpenXRInput/Private",
// ... add private include paths required here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"ApplicationCore",
"Engine",
"InputDevice",
"InputCore",
"HeadMountedDisplay",
"OpenXRHMD",
"OpenXRInput",
"XRBase",
"Projects"
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenXR");
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.Add("UnrealEd");
}
}
}
}