October3d55/Matain/ViveOpenXR/Source/ViveOpenXRPassthrough/ViveOpenXRPassthrough.Build.cs

50 lines
1.5 KiB
C#

// Copyright HTC Corporation. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
namespace UnrealBuildTool.Rules
{
public class ViveOpenXRPassthrough: ModuleRules
{
public ViveOpenXRPassthrough(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PrivatePCHHeaderFile = @"Private\OpenXRCommon.h";
var EngineDir = Path.GetFullPath(Target.RelativeEnginePath);
PrivateIncludePaths.AddRange(
new string[] {
"ViveOpenXRPassthrough/Private/External",
EngineDir + "/Source/ThirdParty/OpenXR/include",
EngineDir + "/Plugins/Runtime/OpenXR/Source/OpenXRHMD/Private",
// ... add public include paths required here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"ApplicationCore",
"Engine",
"ViveOpenXRHMD",
"InputCore",
"HeadMountedDisplay",
"OpenXRHMD",
"ViveOpenXRWrapper",
"XRBase"
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenXR");
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.Add("UnrealEd");
}
}
}
}