October3d55/M/PICOOpenXR/Source/PICOOpenXRHandTracking/PICOOpenXRHandTracking.Buil...

43 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class PICOOpenXRHandTracking: ModuleRules
{
public PICOOpenXRHandTracking(ReadOnlyTargetRules Target)
: base(Target)
{
PublicDependencyModuleNames.Add("InputDevice");
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"HeadMountedDisplay",
"XRBase",
"InputCore",
"LiveLinkAnimationCore",
"LiveLinkInterface",
"OpenXRHMD",
"OpenXRInput",
"Slate",
"SlateCore",
"ApplicationCore",
"PICOOpenXRRuntimeSettings"
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenXR");
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.Add("EditorFramework");
PrivateDependencyModuleNames.Add("UnrealEd");
PrivateDependencyModuleNames.Add("InputEditor");
}
}
}
}