15 lines
458 B
C++
15 lines
458 B
C++
// Copyright Sam Bonifacio. All Rights Reserved.
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#include "InputMappingPreset.h"
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FInputMappingPreset::FInputMappingPreset(FGameplayTag InTag, TArray<FInputActionKeyMapping> ActionMappings, TArray<FInputAxisKeyMapping> AxisMappings)
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{
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PresetTag = InTag;
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InputLayout.SetMappings(ActionMappings, AxisMappings);
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}
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void FInputMappingPreset::SetConfig(TWeakInterfacePtr<const IAutoSettingsInputConfigInterface> InConfig)
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{
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InputLayout.SetConfig(InConfig);
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}
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