October3d55/M/PICOOpenXR/Source/PICOOpenXRHandInteraction/PICOOpenXRHandInteraction.B...

50 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
namespace UnrealBuildTool.Rules
{
public class PICOOpenXRHandInteraction : ModuleRules
{
public PICOOpenXRHandInteraction(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"InputDevice"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"HeadMountedDisplay",
"XRBase",
"InputCore",
"OpenXRHMD",
"OpenXRInput",
"Slate",
"SlateCore",
"ApplicationCore",
"PICOOpenXRRuntimeSettings"
}
);
PublicDependencyModuleNames.Add("EnhancedInput");
PrivateIncludePathModuleNames.Add("OpenXR");
AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenXR");
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.Add("UnrealEd");
PrivateDependencyModuleNames.Add("InputEditor");
}
}
}
}