110 lines
3.6 KiB
C++
110 lines
3.6 KiB
C++
/*************************************************************************************************************************************
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*The MIT License(MIT)
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*
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*Copyright(c) 2016 Jan Kaniewski(Getnamo)
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*Modified work Copyright(C) 2019 - 2021 Ultraleap, Inc.
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*
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*Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation
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*files(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
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*merge, publish, distribute, sublicense, and / or sell copies of the Software, and to permit persons to whom the Software is
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*furnished to do so, subject to the following conditions :
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*
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*The above copyright notice and this permission notice shall be included in all copies or
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*substantial portions of the Software.
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*
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*THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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*MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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*FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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*CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*************************************************************************************************************************************/
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#pragma once
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#include "BodyStateDevice.h"
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class IBodyStateInputRawInterface;
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/**
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* Holds all device/skeleton storage data
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*/
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class FBodyStateSkeletonStorage
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{
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public:
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FBodyStateSkeletonStorage();
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~FBodyStateSkeletonStorage();
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/**
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* Add device, return unique id
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*/
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int32 AddDevice(const FBodyStateDevice& Device);
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/**
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* Remove device by id. Return if operation removed the device, false if already removed
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*/
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bool RemoveDevice(int32 DeviceId);
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/**
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* Usually used when cleaning up
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*/
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void RemoveAllDevices();
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/**
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* Get the skeleton associated with the device
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*/
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UBodyStateSkeleton* SkeletonForDevice(int32 DeviceId);
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/**
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* Return the merged skeleton
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*/
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UBodyStateSkeleton* MergedSkeleton();
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void UpdateMergeSkeletonData();
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void CallMergingFunctions();
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// Merging functions add/remove
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int32 AddMergingFunction(TFunction<void(UBodyStateSkeleton*, float)> InFunction);
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bool RemoveMergingFunction(int32 MergingFunctionId);
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void ClearMergingFunctions();
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/**
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* Call this function on all the attached devices.
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*/
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void CallFunctionOnDevices(TFunction<void(const FBodyStateDevice&)> InFunction);
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bool GetAvailableDevices(TArray<FString>& DeviceSerials, TArray<int32>& DeviceIDs);
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void SetupGlobalDeviceManager(IBodyStateDeviceManagerRawInterface* CallbackInterface)
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{
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GlobalDeviceManager = CallbackInterface;
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}
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int32 RequestCombinedDevice(const TArray<FString>& DeviceSerials,
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const EBSDeviceCombinerClass CombinerClass)
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{
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if (GlobalDeviceManager)
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{
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return GlobalDeviceManager->RequestCombinedDevice(DeviceSerials, CombinerClass);
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}
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return -1;
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}
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int32 GetDefaultDeviceID()
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{
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if (GlobalDeviceManager)
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{
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return GlobalDeviceManager->GetDefaultDeviceID();
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}
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return 0;
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}
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private:
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UBodyStateSkeleton* PrivateMergedSkeleton;
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TMap<IBodyStateInputRawInterface*, FBodyStateDevice> Devices;
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TMap<int32, IBodyStateInputRawInterface*> DeviceKeyMap;
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int32 DeviceIndex;
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double LastFrameTime;
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float DeltaTime;
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// Merging functions attached to skeletons
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TMap<int32, TFunction<void(UBodyStateSkeleton*, float)> > MergingFunctions;
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int32 MergingFunctionIndexCount;
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IBodyStateDeviceManagerRawInterface* GlobalDeviceManager = nullptr;
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}; |