69 lines
3.2 KiB
C++
69 lines
3.2 KiB
C++
/*************************************************************************************************************************************
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*The MIT License(MIT)
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*
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*Copyright(c) 2016 Jan Kaniewski(Getnamo)
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*Modified work Copyright(C) 2019 - 2021 Ultraleap, Inc.
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*
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*Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation
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*files(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
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*merge, publish, distribute, sublicense, and / or sell copies of the Software, and to permit persons to whom the Software is
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*furnished to do so, subject to the following conditions :
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*
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*The above copyright notice and this permission notice shall be included in all copies or
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*substantial portions of the Software.
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*
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*THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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*MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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*FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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*CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*************************************************************************************************************************************/
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#pragma once
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#include "BodyStateSkeletonStorage.h"
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#include "IBodyState.h"
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class FBodyStateHMDDevice;
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class FBodyState : public IBodyState
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{
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public:
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virtual TSharedPtr<class IInputDevice> CreateInputDevice(const TSharedRef<FGenericApplicationMessageHandler>& InMessageHandler);
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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bool IsActive();
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virtual bool IsInputReady() override;
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TSharedPtr<class FBodyStateInputDevice> BodyStateInputDevice;
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virtual TSharedPtr<class FBodyStateInputDevice> GetInputDevice()
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{
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return BodyStateInputDevice;
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}
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// Attach/Detach devices
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virtual int32 AttachDevice(
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const FBodyStateDeviceConfig& Configuration, IBodyStateInputRawInterface* InputCallbackDelegate) override;
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virtual bool DetachDevice(int32 DeviceID) override;
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virtual UBodyStateSkeleton* SkeletonForDevice(int32 DeviceID) override;
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virtual int32 AttachMergingFunctionForSkeleton(
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TFunction<void(UBodyStateSkeleton*, float)> InFunction, int32 SkeletonId = 0) override;
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virtual bool RemoveMergingFunction(int32 MergingFunctionId) override;
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virtual void AddBoneSceneListener(UBodyStateBoneComponent* Listener) override;
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virtual void RemoveBoneSceneListener(UBodyStateBoneComponent* Listener) override;
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virtual bool GetAvailableDevices(TArray<FString>& DeviceSerials, TArray<int32>& DeviceIDs) override;
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virtual void SetupGlobalDeviceManager(IBodyStateDeviceManagerRawInterface* CallbackInterface) override;
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virtual int32 RequestCombinedDevice(const TArray<FString>& DeviceSerials, const EBSDeviceCombinerClass CombinerClass) override;
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virtual int32 GetDefaultDeviceID() override;
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private:
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bool bActive = false;
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TSharedPtr<FBodyStateSkeletonStorage> SkeletonStorage;
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// Built-in devices
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TSharedPtr<FBodyStateHMDDevice> BSHMDDevice;
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}; |