October3d55/M/UltraleapTracking/Source/ThirdParty/BodyState/Private/FBodyState.h

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3.2 KiB
C++

/*************************************************************************************************************************************
*The MIT License(MIT)
*
*Copyright(c) 2016 Jan Kaniewski(Getnamo)
*Modified work Copyright(C) 2019 - 2021 Ultraleap, Inc.
*
*Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation
*files(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
*merge, publish, distribute, sublicense, and / or sell copies of the Software, and to permit persons to whom the Software is
*furnished to do so, subject to the following conditions :
*
*The above copyright notice and this permission notice shall be included in all copies or
*substantial portions of the Software.
*
*THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
*MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
*FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
*CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*************************************************************************************************************************************/
#pragma once
#include "BodyStateSkeletonStorage.h"
#include "IBodyState.h"
class FBodyStateHMDDevice;
class FBodyState : public IBodyState
{
public:
virtual TSharedPtr<class IInputDevice> CreateInputDevice(const TSharedRef<FGenericApplicationMessageHandler>& InMessageHandler);
virtual void StartupModule() override;
virtual void ShutdownModule() override;
bool IsActive();
virtual bool IsInputReady() override;
TSharedPtr<class FBodyStateInputDevice> BodyStateInputDevice;
virtual TSharedPtr<class FBodyStateInputDevice> GetInputDevice()
{
return BodyStateInputDevice;
}
// Attach/Detach devices
virtual int32 AttachDevice(
const FBodyStateDeviceConfig& Configuration, IBodyStateInputRawInterface* InputCallbackDelegate) override;
virtual bool DetachDevice(int32 DeviceID) override;
virtual UBodyStateSkeleton* SkeletonForDevice(int32 DeviceID) override;
virtual int32 AttachMergingFunctionForSkeleton(
TFunction<void(UBodyStateSkeleton*, float)> InFunction, int32 SkeletonId = 0) override;
virtual bool RemoveMergingFunction(int32 MergingFunctionId) override;
virtual void AddBoneSceneListener(UBodyStateBoneComponent* Listener) override;
virtual void RemoveBoneSceneListener(UBodyStateBoneComponent* Listener) override;
virtual bool GetAvailableDevices(TArray<FString>& DeviceSerials, TArray<int32>& DeviceIDs) override;
virtual void SetupGlobalDeviceManager(IBodyStateDeviceManagerRawInterface* CallbackInterface) override;
virtual int32 RequestCombinedDevice(const TArray<FString>& DeviceSerials, const EBSDeviceCombinerClass CombinerClass) override;
virtual int32 GetDefaultDeviceID() override;
private:
bool bActive = false;
TSharedPtr<FBodyStateSkeletonStorage> SkeletonStorage;
// Built-in devices
TSharedPtr<FBodyStateHMDDevice> BSHMDDevice;
};