October3d55/M/UltraleapTracking/Source/ThirdParty/BodyState/Public/BodyStateDeviceConfig.h

58 lines
2.3 KiB
C

/*************************************************************************************************************************************
*The MIT License(MIT)
*
*Copyright(c) 2016 Jan Kaniewski(Getnamo)
*Modified work Copyright(C) 2019 - 2021 Ultraleap, Inc.
*
*Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation
*files(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
*merge, publish, distribute, sublicense, and / or sell copies of the Software, and to permit persons to whom the Software is
*furnished to do so, subject to the following conditions :
*
*The above copyright notice and this permission notice shall be included in all copies or
*substantial portions of the Software.
*
*THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
*MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
*FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
*CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*************************************************************************************************************************************/
#pragma once
#include "CoreMinimal.h"
#include "BodyStateDeviceConfig.generated.h"
UENUM(BlueprintType)
enum EBodyStateDeviceInputType
{
INERTIAL_INPUT_TYPE, // e.g. IMU with direct no external references like a Myo
HMD_MOUNTED_INPUT_TYPE, // e.g. leap motion
EXTERNAL_REFERENCE_INPUT_TYPE, // e.g. lighthouse
MIXED_INPUT_TYPE // a mixture of previous types
};
USTRUCT(BlueprintType)
struct BODYSTATE_API FBodyStateDeviceConfig
{
GENERATED_USTRUCT_BODY()
FBodyStateDeviceConfig();
/** Name of the device generating this input */
UPROPERTY()
FString DeviceName;
/** Input type this device uses */
UPROPERTY()
TEnumAsByte<EBodyStateDeviceInputType> InputType;
/** Any specific tracking tags you may wish to expose to various systems, e.g. Finger Hand Tracking, Full Body Tracking*/
UPROPERTY()
TArray<FString> TrackingTags;
/** Serial no. of the device generating this input */
UPROPERTY()
FString DeviceSerial;
};