October3d55/M/UltraleapTracking/Source/UltraleapTrackingEditor/Private/AnimGraphNode_ModifyBodySta...

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1.6 KiB
C++

/******************************************************************************
* Copyright (C) Ultraleap, Inc. 2011-2021. *
* *
* Use subject to the terms of the Apache License 2.0 available at *
* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
* between Ultraleap and you, your company or other organization. *
******************************************************************************/
#include "AnimGraphNode_ModifyBodyStateMappedBones.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_ModifyBSHand
UAnimGraphNode_ModifyBodyStateMappedBones::UAnimGraphNode_ModifyBodyStateMappedBones(const FObjectInitializer& Initializer)
: Super(Initializer)
{
}
// Title Color!
FLinearColor UAnimGraphNode_ModifyBodyStateMappedBones::GetNodeTitleColor() const
{
return FLinearColor(12, 12, 0, 1);
}
// Node Category
FString UAnimGraphNode_ModifyBodyStateMappedBones::GetNodeCategory() const
{
return FString("Body State Animation (Ultraleap)");
}
FText UAnimGraphNode_ModifyBodyStateMappedBones::GetControllerDescription() const
{
return FText::FromString("Ultraleap Modify Mapped Bones (Body State)");
}
FText UAnimGraphNode_ModifyBodyStateMappedBones::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
FText Result = GetControllerDescription();
return Result;
}
FText UAnimGraphNode_ModifyBodyStateMappedBones::GetTooltipText() const
{
return FText::FromString(
"Animates the skeletel mesh using the Ultraleap tracked device hand and optionally auto maps to the skeleton");
}