October3d55/M/UltraleapTracking/Source/UltraleapTrackingEditor/UltraleapTrackingEditor.Bui...

105 lines
2.4 KiB
C#

/******************************************************************************
* Copyright (C) Ultraleap, Inc. 2011-2021. *
* *
* Use subject to the terms of the Apache License 2.0 available at *
* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
* between Ultraleap and you, your company or other organization. *
******************************************************************************/
using System.IO;
namespace UnrealBuildTool.Rules
{
public class UltraleapTrackingEditor : ModuleRules
{
private string ModulePath
{
get { return ModuleDirectory; }
}
private bool IsEnginePlugin()
{
return Path.GetFullPath(ModuleDirectory).EndsWith("Engine\\Plugins\\Runtime\\UltraleapTracking\\Source\\UltraleapTracking");
}
private string ThirdPartyPath
{
get
{
if (IsEnginePlugin())
{
return Path.GetFullPath(Path.Combine(EngineDirectory, "Source/ThirdParty"));
}
else
{
return Path.GetFullPath(Path.Combine(ModulePath, "../ThirdParty/"));
}
}
}
private string IncludePath
{
get
{
if (IsEnginePlugin())
{
return Path.GetFullPath(Path.Combine(ThirdPartyPath, "Leap/Include"));
}
else
{
return Path.GetFullPath(Path.Combine(ThirdPartyPath, "LeapSDK/Include"));
}
}
}
public UltraleapTrackingEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
//OptimizeCode = CodeOptimization.Never;
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
"UltraleapTrackingEditor/Private",
IncludePath,
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
// ... add other public dependencies that you statically link with here ...
"Engine",
"Core",
"CoreUObject",
"UltraleapTracking",
"PropertyEditor",
"Slate",
"SlateCore",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"UnrealEd",
"BlueprintGraph",
"AnimGraph",
"AnimGraphRuntime",
"BodyState",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}
}