October3d55/M/MultiThread/Source/MultiThreadLibrary/MultiThreadLibrary.Build.cs

67 lines
1.4 KiB
C#

// Copyright UnexGames 2025. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class MultiThreadLibrary : ModuleRules
{
public MultiThreadLibrary(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private"));
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"RenderCore",
// ... add private dependencies that you statically link with here ...
}
);
if (Target.Type == TargetRules.TargetType.Editor)
PrivateDependencyModuleNames.AddRange(
new[]
{
"UnrealEd"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}