43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
// Copyright PICO Technology Co., Ltd. All rights reserved.
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// This plugin incorporates portions of the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "ShowFlags.h"
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class FPXRGameFrame : public TSharedFromThis<FPXRGameFrame, ESPMode::ThreadSafe>
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{
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public:
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uint32 FrameNumber;
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int32 ViewNumber;
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double predictedDisplayTimeMs;
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float WorldToMetersScale;
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FTransform TrackingToWorld;
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#ifdef PICO_CUSTOM_ENGINE
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FTransform LastTrackingToWorld;
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#endif
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FVector Position;
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FQuat Orientation;
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FVector AngularVelocity;
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FVector Acceleration;
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FVector AngularAcceleration;
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FVector Velocity;
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FEngineShowFlags ShowFlags;
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union
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{
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struct
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{
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uint64 bSplashIsShown : 1;
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uint64 bSeeThroughIsShown : 1;
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uint64 bLateUpdateOK : 1;
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uint64 bHasWaited : 1;
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};
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uint64 Raw;
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} Flags;
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public:
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FPXRGameFrame();
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TSharedPtr<FPXRGameFrame, ESPMode::ThreadSafe> CloneMyself() const;
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};
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typedef TSharedPtr<FPXRGameFrame, ESPMode::ThreadSafe> FPXRGameFramePtr; |