43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/SceneCapture2D.h"
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#include "Engine/TextureRenderTarget2D.h"
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#include "PICO_MRCSceneCapture2D.generated.h"
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/**
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*
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*/
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UCLASS(Blueprintable, ClassGroup = (PICOXRComponent), meta = (BlueprintSpawnableComponent))
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class PICOXRHMD_API AMRCSceneCapture2DPICO : public ASceneCapture2D
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{
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GENERATED_BODY()
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public:
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AMRCSceneCapture2DPICO(const FObjectInitializer& ObjectInitializer);
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virtual void BeginPlay() override;
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virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
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virtual void Tick(float DeltaTime) override;
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UPROPERTY()
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class UStaticMeshComponent* StaticMeshComponent;
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UPROPERTY()
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UTextureRenderTarget2D* BackgroundRT;
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UPROPERTY()
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UTextureRenderTarget2D* ForegroundRT;
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private:
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class FPICOXRHMD* HMDPICO;
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int Width;
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int Height;
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float Fov;
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bool FlipFlop;
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void InitializeRTRenderResource(UTextureRenderTarget2D* RT);
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void UpdateCamMatrixAndDepth(bool bIsForeground);
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bool GetExternalCameraPose(FTransform& Pose);
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};
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