27 lines
909 B
C++
27 lines
909 B
C++
// Copyright PICO Technology Co., Ltd. All rights reserved.
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// This plugin incorporates portions of the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "PXR_GameFrame.h"
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FPXRGameFrame::FPXRGameFrame()
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: FrameNumber(0)
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, ViewNumber(0)
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, predictedDisplayTimeMs(0)
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, WorldToMetersScale(100)
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, ShowFlags(ESFIM_All0)
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{
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Flags.Raw = 0;
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Position = FVector::ZeroVector;
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Orientation = FQuat::Identity;
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AngularVelocity = FVector::ZeroVector;
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Acceleration = FVector::ZeroVector;
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AngularAcceleration = FVector::ZeroVector;
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Velocity = FVector::ZeroVector;
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}
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TSharedPtr<FPXRGameFrame, ESPMode::ThreadSafe> FPXRGameFrame::CloneMyself() const
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{
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TSharedPtr<FPXRGameFrame, ESPMode::ThreadSafe> NewFrame = MakeShareable(new FPXRGameFrame(*this));
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return NewFrame;
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}
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