October3d55/M/LGUI/Source/LGUIEditor/Private/DetailCustomization/LGUIPrefabCustomization.h

33 lines
971 B
C++

// Copyright 2019-Present LexLiu. All Rights Reserved.
#include "CoreMinimal.h"
#include "IDetailCustomization.h"
#pragma once
/**
*
*/
class FLGUIPrefabCustomization : public IDetailCustomization
{
public:
static TSharedRef<IDetailCustomization> MakeInstance();
/** IDetailCustomization interface */
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
private:
TWeakObjectPtr<class ULGUIPrefab> TargetScriptPtr;
FText GetEngineVersionText()const;
FText GetPrefabVersionText()const;
EVisibility ShouldShowFixEngineVersionButton()const;
FSlateColor GetEngineVersionTextColorAndOpacity()const;
FSlateColor GetPrefabVersionTextColorAndOpacity()const;
EVisibility ShouldShowFixPrefabVersionButton()const;
EVisibility ShouldShowFixAgentObjectsButton()const;
FText AgentObjectText()const;
FReply OnClickRecreteButton();
FReply OnClickRecreteAllButton();
FReply OnClickEditPrefabButton();
FReply OnClickRecreateAgentObjects();
};