# ---> UnrealEngine # Visual Studio 2015 user specific files .vs/ # Compiled Object files *.slo *.lo *.o *.obj # Precompiled Headers *.gch *.pch # Compiled Dynamic libraries *.so *.dylib *.dll # Fortran module files *.mod # Compiled Static libraries *.lai *.la *.a *.lib # Executables *.exe *.out *.app *.ipa # These project files can be generated by the engine *.xcodeproj *.xcworkspace *.suo *.opensdf *.sdf *.VC.db *.VC.opendb # Precompiled Assets SourceArt/**/*.png SourceArt/**/*.tga # Binary Files Binaries/* #Plugins/*/Binaries/* #Plugins/* # Builds Build/* # Whitelist PakBlacklist-.txt files !Build/*/ Build/*/** !Build/*/PakBlacklist*.txt # Don't ignore icon files in Build !Build/**/*.ico # Built data for maps # *_BuiltData.uasset # Configuration files generated by the Editor Saved/* # Compiled source files for the engine to use Intermediate/* #Plugins/*/Intermediate/* #!Plugins/*/ThirdParty/*.dll #!Plugins/*/ThirdParty/*.lib # Cache files for the editor to use DerivedDataCache/* *.gts *.gtp