This commit is contained in:
RenderServer 2025-06-24 16:19:36 +08:00
parent 81b4a818e8
commit 4af6bb5700
9 changed files with 2430 additions and 0 deletions

15
.vsconfig Normal file
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{
"version": "1.0",
"components": [
"Microsoft.Net.Component.4.6.2.TargetingPack",
"Microsoft.VisualStudio.Component.Unreal.Workspace",
"Microsoft.VisualStudio.Component.VC.14.38.17.8.ATL",
"Microsoft.VisualStudio.Component.VC.14.38.17.8.x86.x64",
"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
"Microsoft.VisualStudio.Component.Windows11SDK.22621",
"Microsoft.VisualStudio.Workload.CoreEditor",
"Microsoft.VisualStudio.Workload.ManagedDesktop",
"Microsoft.VisualStudio.Workload.NativeDesktop",
"Microsoft.VisualStudio.Workload.NativeGame"
]
}

2323
SXD_2v.sln Normal file

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15
Source/SXD_2v.Target.cs Normal file
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// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class SXD_2vTarget : TargetRules
{
public SXD_2vTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V5;
ExtraModuleNames.AddRange( new string[] { "SXD_2v" } );
}
}

12
Source/SXD_2v/MyClass.cpp Normal file
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// Fill out your copyright notice in the Description page of Project Settings.
#include "MyClass.h"
MyClass::MyClass()
{
}
MyClass::~MyClass()
{
}

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Source/SXD_2v/MyClass.h Normal file
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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
/**
*
*/
class SXD_2V_API MyClass
{
public:
MyClass();
~MyClass();
};

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// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
public class SXD_2v : ModuleRules
{
public SXD_2v(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
PrivateDependencyModuleNames.AddRange(new string[] { });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}

6
Source/SXD_2v/SXD_2v.cpp Normal file
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// Fill out your copyright notice in the Description page of Project Settings.
#include "SXD_2v.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, SXD_2v, "SXD_2v" );

6
Source/SXD_2v/SXD_2v.h Normal file
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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"

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// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class SXD_2vEditorTarget : TargetRules
{
public SXD_2vEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V5;
ExtraModuleNames.AddRange( new string[] { "SXD_2v" } );
}
}