SXD_v20/Source/SXD_2vEditor.Target.cs

16 lines
392 B
C#

// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class SXD_2vEditorTarget : TargetRules
{
public SXD_2vEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V5;
ExtraModuleNames.AddRange( new string[] { "SXD_2v" } );
}
}